Guide
How to get your v0 app on the App Store
v0 took you from idea to a polished, deployed product without touching a code editor. The one place it can't deploy to is the App Store — Apple only accepts native iOS apps, not websites. Here's how to close that gap and put your v0 app on iPhones, without a Mac, Xcode, or any Swift.
The short answer
A v0app can't be uploaded to the App Store directly. It has to be wrapped in a native iOS app, signed with an Apple Developer account, and submitted through App Store Connect. You can do this by hand with Xcode on a Mac — or use Paludis to automate the entire build-and-submit pipeline from your browser.
Why you can't just upload your v0 site
v0 generates a web app and deploys it to Vercel — a live URL on the web, not an app Apple can list.Apple's App Store only accepts native iOS app bundles (.ipafiles) that have been compiled and cryptographically signed with your Apple Developer credentials. So getting from “live website” to “App Store listing” means three things: wrap your site in a native shell, sign it with Apple, and submit it for review. Each of those normally needs a Mac, Xcode, and a fair bit of Apple-specific knowledge.
What you'll need
- Your v0 app deployed to a live HTTPS URL (v0 deploys to Vercel in one click)
- An Apple Developer account ($99/year, paid to Apple)
- A 1024×1024 app icon
Get your v0 app on the App Store with Paludis
- 1
Deploy your v0 app
Deploy from v0 so your project is live on its Vercel URL — or a custom domain if you've added one. That URL is what your iOS app will load.
- 2
Paste the URL into Paludis
Create an app in Paludis, paste your URL, and set your name, icon, and colours. We render every icon and splash size for you.
- 3
Connect your Apple account
Add your App Store Connect API key once. We store it encrypted and use it to sign and build under your own Apple account.
- 4
We build, sign & ship
Paludis generates a native iOS project, signs it, builds it in the cloud, and uploads it to TestFlight — automatically, with no Mac or Xcode.
- 5
Test, then submit to the App Store
Install your app from TestFlight on your iPhone. When it's ready, submit for App Store review — Apple typically reviews within a day or two.
Will Apple approve a v0 app?
This is the part people underestimate. Apple's Guideline 4.2 lets reviewers reject apps that are “simply a website bundled as an app.” A v0 app can absolutely get approved — but you should make it feel like a real app, not a bookmark. Things that help:
- A genuinely mobile-optimised layout that looks native on iPhone
- Real, useful functionality — not just an info page
- Native touches like push notifications or offline support
- Working demo login credentials if your app has a sign-in
Paludis runs a readiness check on your site before you submit and flags the avoidable rejections, so you go into Apple's review with your eyes open. And if Apple does reject: we fix and resubmit with you until it's approved, or refund you in full.
Frequently asked questions
Can you publish a v0 app to the App Store?
Yes — with one extra step. v0 produces a web app deployed on Vercel, and Apple only accepts compiled, signed native iOS bundles. So the site needs a native iOS shell, an Apple Developer signature, and a submission through App Store Connect. Paludis automates all three: paste your v0 deployment URL and we build, sign, and ship it.
Do I need a Mac or Xcode?
No. That's the roadblock this guide removes: iOS builds traditionally need a Mac running Xcode, but Paludis builds and signs in the cloud, entirely from your browser. Windows works exactly the same.
Do I need an Apple Developer account?
Yes — anyone publishing to the App Store needs an Apple Developer account, which costs $99/year and is paid directly to Apple. There is no way around this; it's Apple's requirement, not ours. We walk you through connecting it.
Will Apple approve an app that's based on a website?
Apple's Review Guideline 4.2 exists to filter out apps that are 'simply a website bundled as an app'. The good news: v0 apps tend to be interactive, mobile-responsive products rather than brochure sites, which is most of the battle. Add native touches — push notifications, sensible offline behaviour — and you're in good shape. And every Paludis build is covered by our rejection guarantee: if Apple rejects your app, we fix and resubmit with you until it's approved — or you get a full refund.
How much does it cost to get a v0 app on the App Store?
Two costs: Apple's Developer Program at $99/year (paid straight to Apple), and Paludis's one-time fee per app. Your Vercel hosting stays on whatever plan you already use — there are no ongoing Paludis fees.
When I ship changes from v0, does the iOS app update too?
Yes. The iOS app loads your live Vercel deployment, so every change you ship from v0 appears in the app immediately — no App Store resubmission for content or feature changes. Only a new name, icon, or native setting needs a fresh build.
Ready to get your v0 app on the App Store?
Paste your URL and we'll handle the native build, Apple signing, and TestFlight — no Mac required.
Convert your v0 app